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Hello

My name is Jesus Casas a driven game programmer with over four years of experience working in numerus environments and game concepts. Having graduated from the University of Central Florida with a bachelors degree in Digital media specializing in game design, I Love creating interesting gameplay mechanics and learning to improve myself and my work.
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Tools

-Unity Engine/C#

      -Unreal Engine/ Unreal Visual Scripting

Skills

     -Level Design and Programming

      -Player Mechanics

     -Enemy AI

   - Scoring Systems

   -UI Systems

      -Save Systems

      -Bilingual In Spanish and English

Projects

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Soul Detective

A 3rd person hack and slash action adventure puzzle game with the player playing as a detective in purgatory.

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Available on Itch.io

Available on Steam

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Space Time Turt

3rd person objective based game within the unity engine that followed the main character fixing problems within various points in the timeline through time travel.

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Available on Itch.io

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7 A.M

First person camera-based game within the unity engine with the objective being to shoot multiple targets in order to open a door to escape the dream while avoiding a ghost that is following you.

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Super Mario Land 

Recreation

2D based game. A recreation of the game Super Mario Land within the Unity engine.

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Cat-astrophe

Orthographic camera view-based game within the unity engine with the players objective being to push objects to the ground while playing as a cat in their owner’s home.

Closer Look

Soul Detective

A 3rd person hack and slash action adventure puzzle game with the player playing as a detective in purgatory.

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Summery of contributions

 responsible for the majority of systems and player mechanics within the game. Working closely with both art and design teams in brainstorming concepts I made their ideas for the game come to life.

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Developed and responsible for basic player mechanics such as

-Camera movement

-player stamina 

-Player XP 

-player lives

 -walking, running, jumping, dodging and blocking

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To More Complex Mechanics such as

-Three hit attack combo

-Enemy soft lock system

-Two different telekinesis abilities one being used for puzzles and the other used for combat

 -Possession mechanic that allows the player to control enemies 

-All Implementation regarding animation

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Developed and responsible for the game systems that expand over the games entirety such as

-save system 

-skill tree 

- quest manager 

-check point system

- NPC dialogue system.

-  all enemy AI and implementing all animations

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-Other miscellaneous things I developed and was responsible for were in game pickups such as X-ray vision that allowed the player to see enemies through walls, Xp pickups, the games loading screen functionality, and the games cut scene system. 

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 responsible for all of the AI within the three levels of the game.

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As well as being responsible for developing the games scoring systems, win/ loss conditions within the engine and the games AI pit system.

Space Time Turt

3rd person objective based game that follows the main character fixing problems within various points in time through time travel.

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As the only Coder for this project, I was responsible for all player mechanics and all scoring/ ui systems such as

-2D Side Scroller Player Movement

- In game Coin and power up pick ups

-Question Mark Cubes

-Enemy AI and functionality

- Player Score and World Timer functionality and UI

Super Mario Recreation

3rd person objective based game that follows the main character fixing problems within various points in time through time travel.

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I was the single coder on the team with being responsible for all mechanics such as

-Player Controller

-Ghost AI

-Bullet Shot mechanic

-Destroyable targets

-Ghost Stun Shot

7 a.m

First person based game within the unity engine with the objective being to shoot multiple targets in order to open a door to escape the dream while avoiding a ghost that is following you.

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As a coder for this project I was responsible for things such as

- Player controller based on an orthographic point of view

-Player Object Pushing Mechanic

- Scoring System

-Rounds System

-Game Timer

-All In game UI functionality

-Object Layout for each round

Cat-astrophe

Orthographic view-based game within the unity engine with the players objective being to push objects to the ground while playing as a cat in their owner’s home.

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