JESUS CASAS
Game Programmer Portfolio
Hello
My name is Jesus Casas a driven game programmer with over four years of experience working in numerus environments and game concepts. Having graduated from the University of Central Florida with a bachelors degree in Digital media specializing in game design, I Love creating interesting gameplay mechanics and learning to improve myself and my work.

Tools
-Unity Engine/C#
-Unreal Engine/ Unreal Visual Scripting
Skills
-Level Design and Programming
-Player Mechanics
-Enemy AI
- Scoring Systems
-UI Systems
-Save Systems
-Bilingual In Spanish and English
Projects
Closer Look

Summery of contributions
responsible for the majority of systems and player mechanics within the game. Working closely with both art and design teams in brainstorming concepts I made their ideas for the game come to life.
​
Developed and responsible for basic player mechanics such as
-Camera movement
-player stamina
-Player XP
-player lives
-walking, running, jumping, dodging and blocking
​
To More Complex Mechanics such as
-Three hit attack combo
-Enemy soft lock system
-Two different telekinesis abilities one being used for puzzles and the other used for combat
-Possession mechanic that allows the player to control enemies
-All Implementation regarding animation
​
Developed and responsible for the game systems that expand over the games entirety such as
-save system
-skill tree
- quest manager
-check point system
- NPC dialogue system.
- all enemy AI and implementing all animations
​
-Other miscellaneous things I developed and was responsible for were in game pickups such as X-ray vision that allowed the player to see enemies through walls, Xp pickups, the games loading screen functionality, and the games cut scene system.

responsible for all of the AI within the three levels of the game.
​
As well as being responsible for developing the games scoring systems, win/ loss conditions within the engine and the games AI pit system.
Space Time Turt
3rd person objective based game that follows the main character fixing problems within various points in time through time travel.
​
​
Super Mario Recreation
3rd person objective based game that follows the main character fixing problems within various points in time through time travel.
​
​

I was the single coder on the team with being responsible for all mechanics such as
-Player Controller
-Ghost AI
-Bullet Shot mechanic
-Destroyable targets
-Ghost Stun Shot
7 a.m
First person based game within the unity engine with the objective being to shoot multiple targets in order to open a door to escape the dream while avoiding a ghost that is following you.

As a coder for this project I was responsible for things such as
- Player controller based on an orthographic point of view
-Player Object Pushing Mechanic
- Scoring System
-Rounds System
-Game Timer
-All In game UI functionality
-Object Layout for each round
Cat-astrophe
Orthographic view-based game within the unity engine with the players objective being to push objects to the ground while playing as a cat in their owner’s home.